AI Combat
A downloadable game for Windows
Combat AI was a prototype project I created so I could learn how to make AI and get a better understanding.
During my first sprint of development I looking into the the basics and learned about behaviour trees, AI Controller, AI Perception and stimulus sense and already the AI toward the player as well as reacting the projectiles the player shoot at them and have animations also implemented.
The second sprint was a bit of catch up to where I intended to be but I managed to have the AI capable of dodging and countering already, the way I got where the projectile was to the player was by using the AI's viewpoint and the projectile's location to make a point that is checks four sections that decide if the player is front, right, left and back and with this I also made a front and back roll task that allows the AI to disengage or close the distance.
The third sprint is where I implemented the attack and also started to use GDC talks as a reference to my design such as Spider-Man's talks on AI which gave valuable information on how I could solve some issues like enemies building up and making AI that don't overwhelm the player. like by getting the closest AI character and indicating they can attack but if hat isn't completed after a while another character take's that role.
In the end this project was the result of trial and error and if I tried and made this from scratch I believe I would have a much better outcome.
| Status | Prototype |
| Platforms | Windows |
| Author | Glasheer |
| Genre | Shooter |
| Content | No generative AI was used |

Leave a comment
Log in with itch.io to leave a comment.